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Hopper
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Devlog #4
December 11, 2018
by
YohrdanoH
Being apart of the creation of the game have been really hard for me, Working almost full time, having taking care of my sister, stresses from home and figuring out things ,the days that i have free t...
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Still a lot of work to be done.
December 02, 2018
by
ShadowCreed0
Hello Andrew or Shadowcreed0 here and to tell you that their still a lot of work to be done to Hopper even thought is heading toward beta very soon. First I'm planing to make a background cover for th...
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Hopper - The Development Process
November 27, 2018
by
YohrdanoH
Part 1 - The Beginning Isiah, Yohrdano, and ShadowCreed was chosen to develop the game that Isiah created call Hopper, a 2D platform game that invokes a police officer that must catch a set of train...
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Devlog #3 - Yh
November 27, 2018
by
YohrdanoH
Using Scratch for the first time is interesting, it's not like Processing when your math skill need to be present, but with Scratch, it more like your ability to not only combine words like a crosswor...
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Devlog #2 - Yh
November 27, 2018
by
YohrdanoH
I've began to due the concept of the main menu, I use Photoshop to not only make a visual of how the menu that i think looks nice and simple but also to learn how to use Photoshop once again, I made t...
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Finish Levels (Well Alpha build level)
November 25, 2018
by
ShadowCreed0
Hello this is Andrew Espinal and Well that took me a long time fix some errors in these levels but to me theses are still unfinished. However they will be used in the alpha build of the game then some...
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Devlog #1 -Yh
November 20, 2018
by
YohrdanoH
Since Starting this project, I had to learn everything all over again, from how to code, how to use photoshop all over again, and learning how to use scratch. We started by how we wanted the game how...
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Prototype Level and character
November 13, 2018
by
ShadowCreed0
Hello everybody this is ShadowCreed0 or Andrew Espinal as that is my name. This is the first update of the game which involved the level design and showing the playable character. We're far from co...
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